I’ll be honest: If I could only set one rig, especially for ducks, I’d set this one. Add in a couple snows or even a swan off to one side, again for visibility.Ī jerk cord - no spinning-wings, as I’m trying to break from the same ol’ - and a mix of quacks, whistles, peeps and growls for authenticity round out the illusion. It’s a little bit of everything in terms of species - mallards, pintails, drakes for visibility, gadwall, widgeon, ringnecks, shovelers, coots and teal. To combat this, I run what a friend of mine calls The Carnival Spread. Sooner or later, those veteran greenheads start to get leery of the same ol’ same ol’. Quality, not quantity, is often the ticket to success.įrom north to south along the flyways, ducks are bombarded with all-mallard spread after all-mallard spread, each one a mirror image of the last. Note: Because I’m using so few decoys, I set the most natural blocks I have. This spread is very realistic and presents a secure and inviting setting. Off to another, a pair of geese - Canadas, usually, or sometimes white-fronts. Off to one side, I’ll set two mallards - one drake and one hen.
Coots are extremely active, and this setup duplicates all that motion to a T. I’ll set a dozen coots tightly around a jerk cord ( Rig ‘Em Right’s Step-Up Jerk Rig is a great one), armed with four coot blocks. This one is like the RPT spread - it’s best on smaller waters. How many times have you watched your spread be ignored, only to have birds decoy to half a dozen coots muddlin’ around 75 yards away? If you can’t beat ’em, join ’em. The first two hold 12 drake bluebills the third, six drake ’cans and six drake goldeneyes (the latter two being species-specific as to decoys).īirds will work from downwind along the two angled lines, landing just outside The Blob or between the three upwind lines. Another 10 yards upwind, three parallel long-lines - one above the other.This is to simulate active birds at a food source, such as fingernail clams or vegetation. Ten yards upwind, and in front of the blind at 20 yards, 18–24 single-rigged drake bluebills packed tight (called The Blob).Two long-lines, anchored at each end, with 12 drake bluebills each placed downwind and angled outward, roughly 45 degrees away from my blind.When I do, I set the following, using all drakes for long-distance visibility: Here in Washington, I often hunt divers from a shore-based blind. And here, “random” translates as “realistic.” This creates a sloppy horseshoe shape, with an opening downwind to create a hole directly in front of the blind. Then, I’ll toss dabbler floaters side to side, along with a handful behind, until the bag is empty. Wind from my right, and my left shoulder goes toward the blind. If the wind is coming from my left, I put my right shoulder to the blind. To rig it, I’ll stand 15–20 yards from the blind. More applicable on smaller bodies of water, the RPT is - as the name implies - random. It was upon seeing this one day that the Random Placement Theory (RPT) decoy spread was born. Look at a flock of puddle ducks at rest, and you’ll see no rhyme or reason to them. If you’re not hiding, you’re not shooting. Never forget to play the wind and, most importantly, hide. Here are a handful of spreads that have worked well for me.
So, too, is concealment, cleanliness and a natural-looking spread. Wind, always, is a vital part of the equation. The truth is, decoy spreads don’t need to be complicated in order to be effective. It’s true we ’fowlers all have our go-to rigs - the ones we set day after day. Johnson, outdoor writer & photographerĪsk a hundred waterfowl hunters the same question - “Name your favorite decoy spreads for ducks and/or geese” - and there’s a good chance you’ll get a hundred different responses. I'm not a game developer (I'm Web dev) but I'm pretty sure this isn't going to be easy.Top 5 duck and goose decoy spreads you have to tryīy M.D. Separate servers to servers with voice chat and servers Without voice chat.Add account system using Google Auth (not google play) and accounts under x age can't play in servers with voice chat, guest accounts can't play in voice chat servers too (Please don't make it require authentication to play or it will be as horrible as Among Us, just authentication to voice chat, also keep both servers separated or that person won't know what others are saying and be the only one using normal text).Finally, report and ban system, and you will be good to go :) I just want to suggest a solution for the voice chat. Hi developer, this game is really amazing, Good job guys! Really fun game to play on weekends, I really like games with cartoonish graphics, they are so amazing and simple.